How to Make a Dog Room in Minecraft TUTORIAL

How to Make a Dog Room in Minecraft

Minecraft's characters are generally referred to equally mobs, or players, despite having no named characters. Every mob/players embody many tropes.

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    The Player

Steve / Alex

https://static.tvtropes.org/pmwiki/pub/images/steve_and_alex_1207.png

Steve (left) and Alex (correct)

The master player character or protagonist, who wakes upwardly in an unknown country and does whatever they want.


  • The Ace: The player has noesis of and basic to advanced expertise in almost every trade imaginable, including mining, spelunking, cooking, farming, forestry, animal husbandry, attack dog training, mercantilism, masonry, architecture, carpentry, leatherworking, blacksmithing, fletching (arrow-making), swordsmanship, professional adventuring, distance swimming (up waterfalls!), as well every bit monster hunting (including dragons), object enchanting, redstone innovating, and potion brewing. Well-illustrated with this official t-shirt.
    • If you play with mods, then this goes Up to 11: you can add anything from magic to advanced nuclear science to that list.
  • Adventurer Archaeologist: The player is perfectly capable of excavating fossils and the ruins of long-expressionless civilizations while chirapsia the stuffing out of anything that threatens to hinder them. In fact, if looking to kill the Ender Dragon, this playstyle is encouraged: in club to find the required portal to the end, y'all have to uncover and investigate an old underground enclave, complete with historic period-old libraries, jail cells, and other signs of a long-forgotten by.
  • The Aloner: In unmarried-player, they are the only man in the entire game.
  • Action Daughter: invoked Mojang has confirmed that Alex is female. As Steve'south female person counterpart, she can do everything Steve tin (ex. impale zombies, forge swords, enchant items, etc).

    "(...) But jolly quondam Steve doesn't really correspond the multifariousness of our player base. For that reason, nosotros're giving all players the opportunity to play with an Alex skin instead. She brings thinner arms, redder pilus, and a ponytail; she actually looks a chip similar Jens from sure angles."

    —Owen Hill from Mojang

  • Ambiguously Brown: invoked Steve has tawny brown skin much darker than Alex, but his verbal ethnicity has not been revealed. Confusingly, Minecraft'south official promotional merchandise tends to portray him a off-white bit lighter than he actually appears in-game. Taking into account that the game started life as a Grand Theft Auto fangame and that Steve'south model was possibly based on Tommy Vercetti (Seriously) as well changes some things.
  • Ambiguously Human: They've been officially identified as Humans, and certainly look more than human being than annihilation else in the game, simply their immense strength as well every bit existence the simply one of their kind (at least in singleplayer) makes it easy to see them from a more than enigmatic signal of view.
  • Animal Lover: It's possible to make the player character befriend all of the villagers, wolves, cats, horses, and donkeys that they come across (for both practical reasons and for companionship). Information technology's even possible to play as a vegetarian and abstain from killing passive mobs entirely, though this is slightly more difficult every bit plant-derived foods usually don't restore as much Hunger every bit meat, and many useful crafting items — leather in particular, which is necessary for making books, which in turn brand the bookshelves needed for enchanting — tin can only be obtained by killing animals. Alternatively, it's possible to kill everything you encounter.
  • An Axe to Grind: Axes are a perfectly viable primary weapon for them; they hit nearly twice as hard as swords, but swing slower. They tin can also disable the use of shields for an enemy player if a striking connects.
  • Badass Normal: During a typical game, the Thespian is able to punch down copse, swim waterfalls, build unabridged towns, destroy entire towns, cart effectually thousands of pounds of equipment, slaughter hundreds of monsters with nothing more powerful than a sword and a bow, regularly travel to the Under to gather more building materials, the list goes on. This upgrades to Empowered Badass Normal when they obtain magical items of near any kind.
  • The Beastmaster: They may exist assisted in their travels by diverse loyal animals that they've tamed and/or bred, including unabridged wolf packs.
  • Big Eater: The histrion tin can and will swallow entire loaves of breadstuff, cakes, and pumpkin pies in one sitting.
  • The Blacksmith: They don't even demand a forge and hammer to make Fe (or better) weapons/armor, just a workbench and their bare hands.
  • Assuming Explorer: They can explore the globe they've spawned in scrap-past-bit or in great leaps and bounds.
  • Abysmal Bladder: Zigzagged. In Survival Fashion, they don't need to beverage, wash, or go to the bath, but they do demand to eat and, to a lesser extent, slumber. In Creative Fashion, information technology'southward played direct, and they accept no needs at all.
  • Bow and Sword, in Accord: Generally, the most practical weapon setup is to accept both a sword and a bow, since information technology'south easier to just shoot downwardly certain threats than run in and take damage, while the sword tin can handle those situations where yous get boxed in.
  • Grapheme Customization: Through the apply of skins, they can wait similar anything you want them to, within the limitations of a blocky humanoid form.
  • Charles Atlas Superpower: The thespian can destroy blocks made of hardy materials similar pure diamond using only their hands, in addition to lifting cubic meter blocks of any material, which must weigh several tons on average.
  • Clothes Make the Superman: Enchanted armor provides incredible benefits to its wearer, from taking reduced damage from whatsoever source (the Protection series), to increasing the wearer'south ability to hold their jiff underwater (Respiration), and even allowing them to freeze water just by walking on it (Frost Walker). None of these features actuate if the player is not wearing said armor.
  • Combat Pragmatist: They tin weaponize nearly anything. From things like shovels, pickaxes, dynamite, and gravity, to odd things like loose sand, fishing rods, cacti, and buckets of water, everything is a weapon to these guys.
  • Dark Is Non Evil: They can habiliment netherite armor and tin can use it to defend villagers, although that may not be the case with everyone.
  • Did You Just Punch Out Cthulhu?: With enough planning, skill, and the correct equipment, The histrion can go toe-to-toe with abominations similar the Enderdragon and the Wither and WIN.
  • Doesn't Like Guns: Despite having access to gunpowder and other materials required to make a working firearm, the player is notably unable to craft firearms. It's telling that the closest thing to a firearm they can possess is the crossbow.
  • Doom Magnet: Any hamlet the role player walks to under the influence of a Bad Omen is marked for expiry. Whether y'all leave the inhabitants to their fate or salvage their lives is up to you lot.
  • Dimensional Traveller: If they experience like a change of scenery, they tin waltz into the End or the Minecraft equivalent of Hell if they have the prerequisite portal for it.
  • Empowered Badass Normal: With normal gear, the histrion is a tried and truthful ane-man army that tin can slay hordes of terrible beasts, dig through the mightiest of mountains and create the most monumental and sometimes, downright incommunicable, of structures. When they commencement using an enchantment table to upgrade their gear, they tin can butcher entire armies of monsters with nearly-contemptible ease, burrow through the toughest of stone similar Moses parting the Cherry Sea, and become nearly-impervious to any trauma they may suffer on their way.
  • Fatal Fireworks: They can use fireworks every bit explosive projectiles to impale their enemies, whether in the class of traps or hand-fired weapons.
  • Featureless Protagonist: Neither Steve nor Alex has any canonical personality traits. As far equally their looks, all that tin really be made out on Steve's blocky face is dark brown hair, imperial eyes, a olfactory organ, and something that'southward either a mustache or a mouth (originally, he also had a bristles, which was removed when pretty much everyone mistook it for his mouth). On Alex'south face, you can make out a ruby ponytail, greenish eyes, and a rima oris. That'southward about as far equally visual detail tin go in Minecraft. Additionally, their appearance can be changed to resemble annihilation the histrion wants (within the limitations of a highly pixelated, blocky humanoid) since they merely really exist equally an expression of the thespian.
  • Flight: The Elytra item is essentially a magical wingsuit that doesn't need the user's arms and legs to function. While under normal circumstances it but allows the player to glide, when combined with firework rockets, information technology becomes a method of fully powered flight, assuasive the player to move incredibly fast compared to any other kind of movement. In artistic mode, the player can fly and hover freely nether their own power.
  • Gadgeteer Genius: Thanks to redstone automation, and their innate ability to shape the unabridged world effectually them as they see fit, the but limit to what the player can brand is their own intelligence and try. This results in them beingness able to build some extremely intricate contraptions that have incredible furnishings... without resorting to game mods.
  • Guest Fighter:
    • Steve is the final unlockable graphic symbol in the PC version of Super Meat Boy.
    • Steve (aslope Alex, Enderman, and Zombie equally alternate skins) joins Super Smash Bros. Ultimate as part of the Fighter Pass Vol. 2 flavour pass.
  • Healing Factor: Their Hyperactive Metabolism allows them to regenerate from injuries far faster than normal. A well-fed player can fully regenerate in seconds regardless of how debilitating the injuries are.
  • Heroes Prefer Swords: There is a reason the sword is their most iconic weapon. Swords are the fastest striking defended weapon in the game, and take the most possible magical enchantments.
  • Hyperactive Metabolism: Downplayed. Not being hungry means that the health bar can regenerate over fourth dimension.
  • Hyperspace Arsenal: The thespian can behave 36 stacks of identical items in their inventory. This means they can bear up to 2304 cubic meters of any textile.
    • Equally of recent updates, the Player can now carry 36 Shulker Boxes for a total of 62208 cubic meters of textile.
  • Hunter of Monsters: If they are not in peaceful mode then this is a mandatory requirement for them, considering that to gather materials or just plain survive they are going to have to face up and kill all manner of hostile creature.
  • I'm a Humanitarian: There is cypher stopping the player from eating a zombie'south rotten flesh. (Though it does make them sick.)
  • Invulnerable Knuckles: They can punch through nigh anything if they trounce on information technology long enough and be no worse off for it. They can even punch through a block of Obsidian, albeit after roughly 10 minutes of continuous hitting.
  • Kleptomaniac Hero: Taken to extremes; when the role player comes upon an NPC village, they tin have the crops, anything in any chests, the chests themselves, the article of furniture, and fifty-fifty the entire village itself and the ground beneath it without any backlash from the villagers.
  • Knightly Sword and Shield: In addition to sword and bow, sword and shield is a decently mutual and applied weapon setup that goes well with their extensive apply of plate armor.
  • Last of His Kind: In single-histrion, they are the simply humanlike being in existence. The villagers, though humanoid, are physically identical and biologically genderless — clearly a somewhat different race of beast than the player character.
  • Express Wardrobe: Unless you change your "peel", they always wear the same clothes.
  • Luckily, My Shield Will Protect Me: They can comport a large and highly protective shield to block both ranged and melee attacks.
  • Fabricated of Fe: The kinds of things the histrion can actually survive are incredible. They can be shot dozens of times, stand up in lava without being immediately reduced to cinders, be struck by lightning, cursed with withering, fall corking distances, have Creepers explode in their face, and and so on.
  • Magical Library: There's nothing stopping the player from building a library of enchanted books for the specific purpose of advanced spellcasting. In fact, nearly players do just that to get the more powerful enchantments.
  • Magic Knight: They get this when wearing enchanted armor and carrying enchanted weapons. Or when wielding normal weaponry and carrying around potions. or when wearing enchanted armor and carrying around potions.
  • Magnet Hands: It is possible for them to climb ladders backward with a block of sand in their mitt.
  • Maker of Monsters: The Wither tin can merely exist if the Player creates it.
  • A Main Makes Their Own Tools: Well-nigh any tool they have at whatsoever fourth dimension was built past them.
  • Principal of All: If there is something they cannot practice, information technology hasn't been added into the game yet. The player is perhaps the virtually versatile and intelligent entity in the Minecraft world, being able to master any profession or arts and crafts there is. With mods, the list of what the player can achieve is but expanded further. Naught is beyond the realm of possibility when it comes to them.
  • Muscles Are Meaningless: Alex's arms are skinnier than Steve's, which doesn't bear on anything.
  • One-Man Regular army: They can rack up quite a body count, including zombies, undead soldiers, demons, inter-dimensional aliens, Big Creepy-Crawlies, Creepers, dragons, wizards, witches, and The Wither.
    • Notably it's pretty much required that yous do this to "beat" the game. Bare minimum, you must kill a dozen Endermen and a dozen Blazes in order to craft enough Eyes of Ender to successfully enter the End.
  • Our Mages Are Dissimilar: They can use diverse forms of rule magic, such equally brewing potions out of monster organs and enchanting various inanimate objects using the life energy of dead foes. Combined with their blacksmithing and general crafting skills, they tin can make an arsenal of magical weapons and tools, including magically enchanted suits of Powered Armor.
  • Person of Mass Destruction: A quality that can overlap with Person of Mass Construction depending on their whim — if it's a requirement in their quest to build something, they can freely demolish and sculpt the land like clay to terraform it into their liking, and if feeling particularly encarmine-minded, they tin use a stack of TNT to blast massive holes in the land. Additionally, when kitted out for battle, the sheer amount of firepower they tin can bring to the table through their absurdly vast inventory tin can easily be enough to level a town in minutes, or permanently deform a mural. They can deport literally hundreds of flaming arrows, fire charges, magical potion grenades, and explosive rockets. Add together their engineering skill to this, and the damage they tin do range from devastating to apocalyptic.
  • Protagonist Without a Past: The player wakes upward in the middle of nowhere, with no possessions at all except the clothes on their dorsum, and starts punching trees for lumber.
  • Redhead In Green: Alex has reddish hair and wears a greenish shirt.
  • Robinsonade: You somehow terminate up in the centre of an enormous wilderness with literally nothing on you (since vesture isn't an actual item) and no companions salve animals, monsters, and the occasional nonhuman villagers. Then you punch a tree, dig a hole, and before long enough you lot're well on your way to carving out your ain private empire.
  • Daze and Awe: As of the Update Aquatic, if they manage to obtain a trident with the Channeling enchantment, they can throw information technology at foes during a thunderstorm to summon a lightning strike upon them.
  • Significant Green-eyed Redhead: Alex has red hair and green optics.
  • Silent Protagonist: The role player has never been heard speaking; the closest thing to speech was their grunts of hurting when taking impairment or dying (which were removed, probably to reinforce this trope).
  • The Sleepless: Downplayed. They don't need to sleep, and they can't become tired, merely for some reason, Phantoms will attack them if they go without sleep, making slumber more user-friendly for them than staying awake 24/7.
  • Super Non-Drowning Skills: Played straight in Creative Mode where they tin't drown, merely averted in Survival Mode, where they can and do drown.
  • Technicolor Eyes: Steve has distinct purple eyes.
  • Throw Down the Bomblet: Potions can be mixed in such a fashion that they explode, dousing their variable effects over a broad expanse. The player can easily brand enough of these for them to exist a primary weapon.
  • To Hell and Back: They can build a Hell Gate and wander through the Nether on a regular basis either to proceeds materials, use as a method of quick transport, or kick the stuffing out of the local demonic monstrosities for fun.
  • Tomboyish Name: The female person avatar is commonly referred to as Alex, in place of the more feminine Alexandra. Information technology also saves typing time.
  • Tunnel King: They can easily tunnel meters into the world in simply seconds, sometimes going so far as to create and live in giant secret cities.
  • Truthful Neutral: The actor isn't really a proficient or a bad being in the game, as their actions entirely depends on the person who controls them. So in brusque, what they do in the game is truely neutral.
    • Players can however, express heroic and villainous habits within the game globe, such equally protecting their ain pets, villagers, or whatsoever other mobs, or destroy annihilation in their path, or murder innocent mobs in their fashion for no exact reason.
  • Vague Age: They appear to be young adults, merely information technology's hard to tell with their pixellated appearance.
  • Walking Armory: Swords are typically their main weapons, but the sheer amount and multifariousness of weapons they tin behave and use at once is monumental: bows, crossbows, battle axes, tridents, bombs, exploding potions, burn down charges and even explosive rockets.
  • Walk Information technology Off: They tin fully regenerate from whatever injury eventually, so long as they have half a heart left and are more than 85% full.
  • Walking the Earth: What they're doing in a nutshell. Minecraft has no fixed narrative or objectives to follow. Instead, the player are gratis to set their own goals and story as they roam within the game world freely. However, achievements are there to guide the player in order to progress the game though this is optional.
  • Wizard Needs Food Badly: They need to keep themselves well-fed. A meter keeps runway of how well fed they are, and it depletes slowly over time (faster if sprinting, jumping, or recovering from wounds). If it gets too depression, they offset lose the ability to heal, then the ability to sprint, and finally starve to decease. Not that nutrient is ever curt in Minecraft.

Game Mobs

  • The Overworld
    • Hostile Mobs
  • The Under

The End

Neutral Mobs

    Endermen

https://static.tvtropes.org/pmwiki/pub/images/minecraftenderman_633.png

Alpine, dark, slender creatures that spawn in the dark. They similar to pick up and rearrange blocks. Normally neutral, only if you just await at them, they'll attack you. They have a small hazard to drop Ender Pearls and are the simply mob that spawns naturally in all iii in-game dimensions.


  • Some other Dimension: They're from the End.
  • Artificial Luminescence: Will teleport to avoid bodies of water and arrows, which makes them immune to projectile attacks. They'll even frequently teleport in the centre of a fight to avoid your sword blows. This can be mitigated slightly past attacking their feet since they're less likely to teleport when non being directly observed.
  • Artificial Stupidity: While h2o harms Endermen and they unremarkably avoid it, they volition still teleport into water if they're set on fire, which will just damage them more than the burn down would accept...
  • Brigand Mook: You will usually see i holding a block they stole, and they will drop it when killed note This wasn't the instance earlier version one.9. They can likewise steal blocks you placed down, which can spell disaster if your building structure is extremely sensitive, such as making a lava dam. If you lot don't feel like trying to kill them to get your block dorsum, Endermen may occasionally place downwardly the blocks they stole. Fortunately, they can but steal a minor pick of blocks, most of which are naturally occurring, and if you lot manage to kill them, they drib the cake they were carrying. During the beta, they were one time able to option upwardly any block and thus could potentially break holes in the world as they could selection upward bedrock.
  • Bizarre Conflicting Biology:
    • Water is toxic to them.
    • Their teleportation ability may as well authorize. While it's doubtlessly linked to their "pearls," it isn't articulate whether those are natural parts of their body or artificial devices.
  • Blue-and-Orange Morality: They're not actively malevolent creatures, being that they only assail when y'all await them in the eyes, and their habit of stealing blocks seems more out of marvel than out of whatever general sick-will. In fact, it'south entirely possible to coexist with an Enderman in the same space so long as you follow his abstract, yet simple rule.
  • Berserk Push: They don't like existence looked at. Specifically, at their eyes. If y'all look at whatsoever other part of them, you're relatively condom. They likewise don't similar Endermites spawned from Ender Pearl teleportation and volition actively endeavour to kill them.
  • Beware the Squeamish Ones: Won't bother you until you look them in the face, which is tantamount to assisted suicide.
  • By the Lights of Their Eyes: Their eyes glow in the nighttime, making them piece of cake to spot in cave systems or nighttime if you await long enough for them to plow effectually in your general direction. Just make sure you don't look at them directly lest you want them to cave your head in with whatever'southward taken their fancy.
  • Creepily Long Artillery: Their body proportions are inhuman. Their artillery and legs are both incredibly long, giving them splendid achieve.
  • Dark Is Not Evil: Despite their proclivity for becoming very inimical when looked at in the wrong identify, otherwise they are perfectly harmless if abrasive due to their penchant for thievery.
  • Did Y'all Merely Flip Off Cthulhu?: The rare example of someone willingly engaging an Enderman in a staring contest while knowing full well it pisses them off.
  • Dimensional Traveller: Word of God says that endermen are "planewalkers", which is why they're found in the Overworld and the Nether equally well every bit the Stop.
  • Don't Look at Me!: Let's merely say people who come beyond them for the first fourth dimension do this (expect at them)... and wish they hadn't. Though they're totally fine with it if you're wearing a pumpkin on your head.
  • Elite Mooks: They're rarer than other mooks, have more health than any non-boss mob, do a ton of harm (upwardly to v hearts on Hard), can motility very apace, and can teleport to shut in on you and dodge arrows, which makes them smarter than any other enemy.
  • The Fair Folk: They're otherworldly creatures that teleport, grab blocks for some reason, and can exist provoked by looking at them.
  • Flashy Teleportation: They can teleport at will, and have a particle effect at their destination.
  • Guest Fighter: A (much shorter) Enderman is made playable via DLC in Super Smash Bros. Ultimate.
  • Hoist past Their Own Petard: Ane of the not-so-mutual blocks it tin can nonetheless steal is TNT. Add a bit of fire somehow...
  • Humanoid Anathema: Human-similar, just very tall and impossibly sparse and completely black except for purple, glowing eyes. And then, of course, at that place's the teleporting, and the fact that they hail from the Terminate.
  • Allowed to Bullets: Fifty-fifty if they don't teleport out of the way, any landed shots simply bounciness off of them.
  • Improbable Weapon User: Whenever they selection up a block. Earlier 1.9, they appear to be using the blocks they pick upward to hit you lot if yous appoint them in gainsay. From version 1.ix onward, they instead punch you… while still holding the block.
  • Implacable Homo: If you somehow manage to gain the ire of such a creature, the only way to protect yourself barring confronting and defeating it is to sit in a lake until sunrise, and even that isn't foolproof, as occasionally it will stage into the water for a moment to hit you, ignorant of the impairment information technology will inflict upon itself by attempting such a risky maneuver. All the same, even if you lot accept information technology on in a fight to the death, their large puddle of health, Teleport Spam, and their meaning impairment output even with diamond armor ensures that it will put up a good fight before information technology expires, and hiding in h2o simply won't piece of work in The Stop if you don't smuggle some in along with you lot, peculiarly if yous manage to concenter a large pack of them onto your trail.
  • Kill It with Water: They take damage from contact with water — continuing in the pelting for as well long is enough to kill them.
  • Killer Rabbit: If yous play long enough, sooner or later you'll run across an Enderman carrying effectually a flower. D'awwww. Just don't look directly at him...
  • Lightning Bruiser: They have more health than most mobs, they deal quite a chip of harm, and their teleporting abilities make them the fastest enemies in the game.
  • No Biochemical Barriers: Averted. Water is toxic to them, significant that they're really making all the same stupid mistakes every bit the aliens from Signs.
  • No-Sell: Arrows are generally unlikely to hit them, even if y'all do a surprise attack.
  • Ane-Gender Race: While they lack the "breeding" aspect that other mobs this applies to have, they seem to fit this trope because at that place are no Enderwomen.
  • Organ Drops: Maybe, bold that their "pearls" are a natural part of their anatomy and not artificial devices of some sort.
  • Our Wights Are Different: They bear a great resemblance to J. R. R. Tolkien'due south description of a Barrow-Wight in The Lord of the Rings.
  • Outside-the-Box Tactic: Accidentally anger an Enderman? Don't have the equipment to win a caput-on fight with ane? Just utilise your Flintstone and Steel to ready it debark and information technology'll forget about you. Besides, dumping a bucket of water on them discourages them from attacking yous (they revert to neutral and flee when you striking them with a saucepan of water).
  • Dial-Clock Villain: Implied. The description for the achievement yous become when you defeat the Ender Dragon is "gratis the End," which may imply that the Endermen were enslaved by her. Maybe their utter hatred for centre contact is just a cultural thing?
  • Roar Before Chirapsia: If yous lock eyes with one, information technology will emit a horrific growling racket as information technology tries to close the gap between the both of you.
  • Shadowed Confront, Glowing Eyes: Their unabridged bodies are near pitch-black, and they have opposing glowing pink eyes. Their creepy appearance adds to the ominous, mysterious feeling their presence gives off.
  • Slender Human Stand up-In: A very self-evident instance, if the proper name didn't already make information technology obvious. They are night, extremely elongated humanoids with mysterious origins and intentions.
  • Stealth Pun: The Slender Human being kills minors. The Enderman kills miners.
  • Supernatural Is Imperial: The eeriest, most supernatural Overworld mob gets glowing, purple eyes.
  • Surreal Horror: They're iii-meter alpine creatures of darkness that teleport and know when yous're looking at them. They tin even tell if you are looking in their direction in complete darkness when you lot can't actually run into them.
  • Teleport Spam: Their main fighting style consists mostly of trying to dial you, then teleporting abroad before or the exact 2d they go hurt. This makes them essentially impossible to fight from a distance — they'll simply teleport out of the mode of arrows. They'll besides teleport out of the fashion of water, which will result in frantic, constant teleporting when they get caught in the rain until they reappear somewhere sheltered.
  • Unstoppable Rage: If you do manage to rouse its ire, it will open up its mouth and emit a growling/moaning noise while shaking in accented fury, before crossing the distance between it and y'all in the blink of an eye and trying to murder you. Information technology will not cease to attempt and kill you lot until either of you dies (or unless it gets interrupted by h2o or the sun).
  • Villain Teleportation: Teleportation is one of their natural abilities, and one they volition not hesitate to use against yous for all it's worth if you manage to anger such a creature.
  • Weakened by the Light: In Beta 1.8, the Endermen couldn't survive in sunlight. This weakness has since been removed, though they aren't as aggressive in sunlight and will simply teleport around more than or less at random until they end upwardly somewhere dark.
  • Weaksauce Weakness:
    • They take impairment from water and rain — you tin can fend them off indefinitely by only standing in a ane-cake-deep puddle of water, as they won't be able to attain yous without taking damage. Snowballs also damage them like Under mobs, being made of water. They'll immediately turn neutral and flee when getting smacked with one.
    • You lot tin can prevent them from teleporting into your home simply by making sure the walking space within is only two blocks high, since the Endermen are too tall to fit into an area that small (though this does make for a claustrophobic environment, and Endermen don't usually teleport into your buildings if they aren't provoked unless information technology's raining). Some players like to make 3-cake loftier sheltered areas outside their houses to discourage Endermen from teleporting directly into the business firm when it rains. Or merely because they are fond of them.
    • Like the Wither Skeleton, the ii-block rule as well ways that with even just a modest drove of dirt blocks, you tin can brand an effective impromptu Enderman shelter, allowing y'all to look them right in the center and watch them ineffectually effort to blitz you while yous slaughter them for their ender pearls.

Hostile Mobs

    Endermites

https://static.tvtropes.org/pmwiki/pub/images/150px_endermite.png

Small imperial creatures who got introduced in snapshot 14w11a. They sometimes appear when players teleport using ender pearls.


  • Big Creepy-Crawlies: They share this trait with silverfish. Being arthropods, they take extra damage from weapons with the Blight of Arthropods enchantment.
  • Cyclops: Possess a single blood-ruddy eye on their body.
  • Palette Swap: They're very similar to Silverfish, making the same noises and having similar health, damage, and size. Upwardly until an update, they shared a similar model as well; identical to Silverfish, except purple and without the frills.
  • Sealed Evil in a Can: They can only exist spawned if you employ an ender pearl, implying that they or their eggs were within them.

    Shulkers

https://static.tvtropes.org/pmwiki/pub/images/150px_shulker_open.png

A mob added in ane.9, that spawns naturally at the Cease in certain towers. They expect like a face subconscious in a purple cake-similar shell. They attack past throwing homing projectiles that cause the target to float.


  • Ambushing Enemy: They wait just like the regular blocks that make upward Finish Cities — until yous become close plenty for them to discover you and assault.
  • Bizarre Alien Reproduction: Shulkers will indistinguishable if shot with the projectile of some other Shulker.
  • Eldritch Anathema: A very small one, all things considered, but they're very odd creatures that are native to the Stop and can send the gravity of their targets out of whack at will. They too possess the same dissonant backdrop as the other End lifeforms, being able to teleport at will.
  • Heavily Armored Mook: Their shells, when closed, give them a whopping xx points of defense (equivalent to a full gear up of diamond armor), plus complete immunity to arrows.
  • Helpful Mook: The levitation projectiles they shoot can be used to calibration the otherwise tedious structures they spawn in.
  • Not the Fall That Kills You…: Mercilessly exploited. Their chief set on does little damage simply makes the thespian float into the air, opening up dangerous possibilities for fall damage.
  • Organ Drops: Their boxes, in all likelihood beingness natural growths of theirs similar the trounce of a bivalve, probably qualify.
  • Exterior-the-Box Tactic: Ironic, considering the Shulker is in a box. The projectiles themselves don't exercise much, at least to a role player wearing diamond armor. It'south the fall harm you'll have when the effect wears off and you state that you need to worry about.
  • Stationary Enemy: Shulkers cannot move from their place outside of teleporting, and shoot like turrets.
  • Villain Teleportation: Like many creatures from the end, the Shulker can teleport.

Bosses

    The Ender Dragon

https://static.tvtropes.org/pmwiki/pub/images/enderdragon.png

The showtime boss mob to be introduced to Minecraft, and is sometimes best-selling as the game'southward main adversary. The Ender Dragon is a large black female dragon that lives at the End, which is also abode to the Endermen. Her official proper name is Jean.


  • Airborne Mook: Beingness a winged dragon, the Ender Dragon spends all of her time flying high in the air, swooping downward to strafe the thespian with her Breath Weapon but never really landing.
  • Animation Bump: She has very fluid and shine animations, especially her wings flapping.
  • Assail Its Weak Point: There are crystals nearby that zap her with healing magic. She receives massive harm instead if you destroy a crystal mid-zap. However, unless you're really good at taking them out chop-chop, information technology's probable the rest of the crystals around the field will undo that damage. On the dominate itself, her head takes more than harm than the rest of her. The ane.9 update makes this even more difficult, equally some of the crystals now have iron bars surrounding them.
  • Big Bad: She's what's stopping you from viewing the catastrophe, and seems to be the most powerful being in the End. Given how said ending is a Gainax Ending, though, whether the dragon is the main antagonist in anything but gameplay is debatable. The Advancement for slaying the Ender Dragon is entitled "Free The End", implying that its existence isn't a good matter.
  • Blast, Headshot!: Dissimilar the other enemies, she actually takes a lot more damage from attacks directed at her head and neck.
  • Jiff Weapon: One of her attacks is spewing "ender acid" at the player as well as Fireballs. The Breath can at present be collected from her ender acid and breath attacks by simply clicking it with a canteen.
  • The Computer Is a Adulterous Bastard: Invoked by Notch, who explained that the dragon originally could not pass through solid objects, but doing so acquired players to build walls effectually themselves until the dragon's AI bugged out and froze in identify. Notch so decided to make the Ender Dragon destroy any block she touches (except for a select few) so the AI'south pathfinding would piece of work correctly and prevents the player from trying to hide.
  • Critical Beingness Failure: She doesn't bear witness any damage upward until the mortal blow is received, upon which she'll come apart and disintegrate in a spectacular lite show.
  • Damage-Sponge Dominate: She has a TON of health, which when combined with her ability and proclivity to heal from the various Stop Crystals means that taking her out tin take a fair while.
  • Draconic Abomination: She may look like a normal, if blackness-scaled and royal-eyed, dragon, but the fact that she lives in the End and possesses the aforementioned teleportation abilities (although she uses information technology to phase through objects) gives away the fact that in the natural order of things, there's nothing natural about her.
  • Eldritch Abomination: She's not normal, even past Minecraft standards. Example in point, she's female person... the only female in an unabridged game filled with genderless lifeforms. She lives on a barren island floating over an infinite void surrounded by floating continents. Her acid is purple. Where she really came from, how she got where she is, and what her plans are, are all complete unknowns.
  • Final Boss: She's been confirmed to exist this. You can continue your world afterward defeating her, but killing her gives you the merely scripted sequence in all of Minecraft. Getting to her is pretty much the ultimate result of the progression through the game.
  • Terminal Dominate, New Dimension: The Ender Dragon tin only be found and fought in The End.
  • Fireballs: She spits out purple fireballs at yous.
  • Fluffy the Terrible: Notch himself suggests that her name may be "Jean?", which definitely sounds a lot more harmless than what she actually is.
  • Flunky Boss: Sort of. The Stop is crawling with Endermen, simply they won't aid the boss unless you aggravate them. Fifty-fifty then, as is the standard, attacking i won't anger the rest.
  • Flying Firepower: She flies quite chop-chop, and shoots explosive fireballs at the actor.
  • Behemothic Space Flea from Nowhere: Seriously, she does non explain existing. Then again, neither is whatever other mob, and yous demand to invade some other dimension just to observe this one, but all the same. In-game, the only hint at her existence is 1 of the random title screen splash texts stating:

    "Kind of dragon free!"

  • Glowing Eyes of Doom: These eyes are glowing purple.
  • Griefer: She immediately destroys any block she flies into except for Obsidian, End Stone, and Bedrock.
  • Implacable Man: Her healing crystals and immense health ensure that annihilation you lot exercise to her volition, barring certain measures, be shrugged off, and her ability to stage through or outright erase anything in her path also means that there'southward nowhere her quarry can hide from her rampage.
  • The Juggernaut: You literally cannot end her from going where she wants — she'll just destroy most blocks she flies through, and fifty-fifty the ones she tin't destroy, she'll withal laissez passer through unhindered.
  • Lightning Bruiser: She's fast and agile enough to dodge arrows mid-flight and powerful to the betoken that she plows through anything in her style.
  • Our Dragons Are Different: This dragon can destroy whatever block she touches (except for End Stone, Obsidian, and Bedrock).
  • Pre-Explosion Glow: On Console, when near expiry, a purple calorie-free will shine from her chest.
  • Pregnant Badass: She leaves behind a dragon egg upon dying.
  • Ramming Always Works: Unusually for a dragon, she uses this a lot. It's also quite effective, since information technology can bargain up to 5 hearts worth of harm and the knockback volition send y'all flying several blocks across (potentially into the void).
  • Samus Is a Girl: Notch revealed in a Reddit interview that the Ender Dragon is female, though technically the game made this clear on solar day one since she lays an egg upon death.
  • Shoot the Medic First: Either take out the healing crystals in The End or have a very un-fun time fighting the Ender Dragon.
  • Technicolor Decease: While the other mobs simply fall over and vanish in a puff of fume when killed, the Ender Dragon starts to explode and atomize pixel by pixel while shooting out beams of light.
  • Throat Calorie-free: As well purple, the same as her eyes.
  • Victor Gains Loser's Powers: Zigzagged. Yous tin collect her breath, which allows you to upgrade your potions to linger on the ground like her breath beforehand, merely yous're going to have to kill her to continue it. Although played straight with the elytra, considering that if you lot want to get them, the dragon must exist killed.

Crossovers

  • Super Smash Bros.
    • Super Boom Bros. Ultimate - 76 to 82 notation Steve, Alex, Zombie, and Enderman
    • Super Smash Bros. - Others note Creepers, Minecraft Mobs

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